Skip to content
playdsa
Preferences

Make yourself comfortable.

Saved on this browser. Your device’s reduced-motion preference is always respected.

Theme
Advanced settings

The Three-Color Gate

Learn
Play
Prove
Problem context and objectives
Mission briefing

Clockwork game engineer · A tournament scoreboard has jammed

Restore the order before the next round begins: The Three-Color Gate.

A wrong ordering changes who advances, while a slow repair freezes every active match.

How you win

  1. 1Recognize when Dutch flag partition matches the clues
  2. 2Keep this true after every move: everything before low is 0 and everything after high is 2
  3. 3Reach the result within O(n)

Rules and pressure

  • Target cost: O(n)
  • State rule: everything before low is 0 and everything after high is 2

New words in this mission

Open a term for a plain-language explanation.
partition or shard+

One slice of a larger dataset or workload. Splitting work raises capacity, but cross-slice operations become harder.

Lesson 1 of 3

Three boundaries create four regions: finished 0s, finished 1s, unknown values, and finished 2s. Classify only current.

Your call · Current holds 0. Which boundaries advance?

Help shape PlayDSA

Something confusing, broken, or missing? Leave a quick note without leaving your lesson.

Please leave out passwords, payment details and other private information.

Page included: /

Sign in to save feedback here, or send it with your email app. Your draft stays here while you sign in.

Open email instead