Skip to content
playdsa
Preferences

Make yourself comfortable.

Saved on this browser. Your device’s reduced-motion preference is always respected.

Theme
Advanced settings

The Histogram Citadel

Learn
Play
Prove
Problem context and objectives
Mission briefing

Game event engineer · Actions arrive faster than the world can resolve them

Process events in the exact order promised by the data structure: The Histogram Citadel.

The wrong removal order changes gameplay and creates impossible replays.

How you win

  1. 1Recognize when Increasing boundary stack matches the clues
  2. 2Keep this true after every move: stack heights are non-decreasing, including equal heights, and every stacked bar can still extend through the processed prefix
  3. 3Reach the result within O(n)

Rules and pressure

  • Target cost: O(n)
  • State rule: stack heights are non-decreasing, including equal heights, and every stacked bar can still extend through the processed prefix
Lesson 1 of 3

A shorter incoming wall fixes the right boundary of taller tops. Only after popping does the exposed top reveal the left boundary and maximum width.

Your call · Height 2 arrives after heights 5 and 6. What width closes height 5?

Help shape PlayDSA

Something confusing, broken, or missing? Leave a quick note without leaving your lesson.

Please leave out passwords, payment details and other private information.

Page included: /

Sign in to save feedback here, or send it with your email app. Your draft stays here while you sign in.

Open email instead